Designer and maker. Building with AI.

For the last seven years I've been a brand designer, building brands across healthcare. But the making started at the easel and never stopped — drawing, painting, sculpture, digital art, 3D, motion, and lately AI. I build tools, wire pipelines, and make in my free time whenever I can — I love to learn and experiment.

I make across every medium I can get my hands on — and let each new tool reshape how I make.

01
AI as a creative medium
Pushing what the tools can do · built in code
In practice

I don't just use AI — I build with it. The work below is branded lifestyle imagery: pack shots, colour systems, typography rules, and channel specs fed in as structured brand data, then generated through Gemini inside a node-based tool I built in React. Designers wire the pipeline — reference in, brand-rules check, generate, channel-fit, compliance, output — and get channel-ready lifestyle frames in minutes, not days. Last year I gave a talk, "AI for Designers," teaching the practice to my team.

Why I love it

AI is just the newest material on my bench. The same instinct that pulled me from graphite to oil to clay to 3D pulls me here: a new medium shows up and I have to make something with it — and, increasingly, build the tool that makes it.

branded lifestylebrand data inGeminibuilds in code
Act one — the tool I built
Node-based React Flow canvas — pack reference in, Gemini iterate out, Veo video at the end
The system, not a prompt box. Brand data — pack reference, colours, rules, channel specs — flows through a composable graph. Gemini generates and iterates the still; a Video node wires the keeper frame to Veo. Reference in, generate, iterate, output, animate — the user wires the graph; the graph runs.
Still to motion. Women’s 50+ Multi Gummy — pack reference in, Gemini iterates the hero still, Veo 3.1 animates it out. Nothing photographed; the full chain runs inside the tool in minutes.
How I built it — the full case study. The problem, the dead ends, the architecture decision, and the impact.
Read the case study →
Act two — client output · NACDS 2026 booth panels
One A Day Teen Her — AI-generated breakfast lifestyle panel for NACDS booth
Teen Her · breakfast. Lifestyle panel — Teen Multi Gummy, morning kitchen scene.
One A Day Women’s Multi Gummy — AI-generated kitchen close-up for NACDS booth
Women’s Multi Gummy · kitchen. Close-up hero — gummy line, morning routine.
One A Day Men’s 50+ — AI-generated kitchen close-up for NACDS booth
Men’s 50+ · kitchen. Close-up hero — pack-forward, segment-specific scene.
Act three — exploring with the tools · product visualization
Storyboarding — narrative into image
Science visuals — micro-cellular & lucid
02
Brand at scale
Brief to launch · identity · shelf · web
The work

I lead creative from the blank brief to launch — concepting the idea, art-directing the look, and driving it through to channel-ready execution across pack, film, social, retail, and web. Side by side with marketers, insights, animators, ecomm, copywriters, and producers — I hold the through-line so one idea stays whole as it fans out.

How I work

One visual system, every channel it needs to live on. The flagship work below is the new One A Day identity; the rest fans out across the digital shelf, a full brand launch, and line extensions — each with its own case study.

brief → launchintegrated campaigndigital shelfcross-functional
Act one — One A Day · new brand identity
“The ONE for you.” Women’s Multi Gummy launch animation — part of the identity system I led across the full portfolio.
One A Day new brand identity — portfolio lineup key visual, The ONE for you
Portfolio lineup. One identity across Women’s, Men’s, Kids, Prenatal, and 50+ — each segment, its own colour story inside the same system.
One A Day Men’s Multi key visual — blue brand field
Men’s. Gummy and tablet on the new blue brand field.
One A Day Kids Multi key visual — cyan brand field
Kids. Multi, Iron, and Probiotic gummies — three SKUs, one system.
The full One A Day launch — the case study. The system, the segment matrix, motion, and product renders across every channel.
Read the case study →
Act two — more brand work
03
Poster & illustration
Type & composition · digital illustration · brand
The range

Digital illustration is its own discipline — distinct from the hand-drawn work above. Vector, digital painting, and poster composition: type set with intent, compositions fought for, range across mediums. Conceptual and execution.

poster designdigital illustrationtypographyvector & 3D
Posters — type, colour, composition
Day 4 poster — a 3D particle-rendered head over op-art linework
Poster experiment — exploring type, color, and the overlap between 2D and 3D in one frame. I love seeing how far a single composition can go.
Typographic poster
Typographic poster
Typographic poster in yellow
Digital illustration & painting
Fire digital painting
Portrait, digital painting
Landscape, digital painting
Vector & 3D-digital
3D soft-body digital illustration
Mechanical cog vector illustration
Space scene digital illustration
04
3D & motion
Form · light · things in motion
The thread

I design things that move and things with dimension — from these explorations to launch films, stage-opener animation, and photoreal product renders built from one system for the digital shelf. Thinking in motion and form, not just static frames, is half of how a new technology gets shown to people. (The BOLD Breakthrough Tour below carries this into a full campaign.)

3D renderingmotion designanimationgenerative media
3D — particles & form
3D particle render
3D particle render
3D particle render
3D particle render — RS Atom
3D particle render
3D particle render
3D — particles, physics, texture, light. Renders made to chase a feeling, a frame at a time.
Experiments — particles in motion
05
Experiences you can walk through
The BOLD Breakthrough Tour · one idea, every medium
The point

The BOLD Breakthrough Tour is one idea taken across every medium it needed — identity, 3D, motion, a live stage, and the objects in your hand — and run for three years straight, held together by a single design system. It's the kind of integrated, end-to-end making I love most.

integrated campaignmotion + 3Dlive productionspatial / experiential
How one idea held for three years — the full case study. The brief, the system, and how it stayed coherent across every medium.
Read the case study →
Motion — the BOLD Ambition Tour films
BOLD 3D event banner
3D key-visual banner, built from the mark.
Cinema 4D storyboards & animated identity
Cinema 4D motion storyboard frame
Cinema 4D motion storyboard frame
Cinema 4D motion storyboard frame
BOLD branded notebook
BOLD merch — identity carried into objects attendees took home.
3D apparel render for the tour
3D apparel render — the mark carried onto merch.
Three years on stage — virtual → hybrid → in-person
BOLD tour event agenda and stage design
Live production across three consecutive years for a 200+-attendee event — the tour evolved from virtual to hybrid to in-person, and the design system carried it the whole way.
Stage presentation slide
Stage presentation slide
Stage presentation slide
Stage and presentation design — the narrative beats the audience walked through.
06
Fine art — where it started
Drawing · oil painting · sculpture, from life
Where it all started

Most designers stop at the screen. I started at the easel. The hand-skill — drawing, painting, and modeling from life — is the foundation everything else sits on. Seven years of commercial work later, it all still traces back to learning how to actually see.

drawingoil paintingsculptureclassically trained
Drawing — graphite & charcoal
Deer skull still-life drawing in graphite and charcoal
Portrait of Raven in graphite
Study of hands in graphite
Oil painting
Plein air oil painting
Plein air — colour and light, kept immediate.
Figure colour study in oil
Figure colour study — edges and mixing.
Sculpture — clay, modeled from life
Clay portrait bust
Portrait bust — form in three dimensions.
Clay portrait bust
The spatial sense that informs packaging and space.